So far, we’ve learned that sensors gather data and actuators perform actions. But how does a robot decide what to do? That’s where programming comes in — it’s like giving the robot a brain!
💡 What is Programming?
Programming is the process of writing instructions that a robot (or any computer) can follow.
Think of it like this:
Sensor: "I see a wall!"
Program: "If you see a wall, turn left."
Actuator: Turns the robot left
Just like a recipe tells you what to do step-by-step when cooking, a program tells a robot exactly what to do, when, and how.
🔄 The Sense-Think-Act Cycle
Most robots follow this simple cycle:
Sense – Get data from the environment using sensors.
Think – Process that data using logic or rules.
Act – Trigger an actuator to move or respond.
💡 Example: Obstacle Avoidance Robot
Sense: Ultrasonic sensor detects an object 10 cm away.
Think: "If object is closer than 15 cm, stop and turn."
Act: Robot stops and turns using its wheels.
This cycle happens again and again — sometimes 100 times every second!
🧱 Programming with Logic Blocks (for Beginners)
For school-level learners, many kits use block-based coding like:
Scratch
Blockly
Arduino blocks
🔲 These look like colorful puzzle pieces:
[IF] distance < 15 cm ⮡ [THEN] stop and turn right
This helps young learners understand programming without needing to type complicated code.
🧮 Understanding Simple Logic
Let’s break down a few key concepts:
Concept
What it Means
Example
if
Check a condition
If button is pressed
else
Do something different if condition is false
Else, keep moving
loop
Repeat something
Keep checking distance
variable
Store information
distance = 10 cm
🧠 Robots are not clever on their own — they follow exactly what you write. No more, no less!
🔌 Programming Languages Used in Robotics
Here are some common languages and where you might see them: